The Effectiveness of using crossword puzzle game with picture in teaching writing at the elevent grade students of MA Hidayatul Insan Palangka Raya

Mu’awanah, Bikrotun (2017) The Effectiveness of using crossword puzzle game with picture in teaching writing at the elevent grade students of MA Hidayatul Insan Palangka Raya. Undergraduate thesis, IAIN Palangka Raya.

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Abstract

The principle purpose of the study was intended to measure the effectiveness of using crossword puzzle game with picture in teaching writing at the elevent grade students of MA Hidayatul Insan Palangka Raya. The type of study was quasi-experimental especially non-randomized control group, pre-test post-test design and the writer use quantitative approach in finding out to answer the problem, the data collecting technique used test and documentation. The sample of the study were XI IPA class as the experimental group that consisted of 24 students and XI Bahasa class as the control group that consisted of 24 students. The sample of study is determined using cluster sampling technique. Both groups were given pre-test before treatment. Then, the students of experiment group was taught by using crossword puzzle game with picture and control group was taught without using crossword puzzle game with picture. Finally, the writer gave post-test to both groups.

The writer analyzed the data from experimental group and control using ttest formula to test the hypothesis stated. The result of the data analysis showed that tobserved = 4.015 was higher than ttable = 2.01 at 5% level of significance with the degree of freedom (df) = 46. It showed that the Alternative Hypothesis (Ha) stating that that teaching using crossword puzzle game with picture give effect on the student’s writing scores at the eleventh grade students at MA Hidayatul Insan Palangka Raya was accepted, meanwhile the Null Hypothesis (Ho) stating that teaching using crossword puzzle game with picture does not give effect on the student’s writing scores at the eleventh grade students at MA Hidayatul Insan Palangka Raya rejected. It meant that crossword puzzle game with picture gives effect on the student’s writing score at the eleventh grade students at MA Hidayatul Insan Palangka Raya.

ABSTRAK

Tujuan penelitian ini adalah untuk mengukur keefektifan penggunaan teka-teki silang dengan gambar di dalam pengajaran menulis siswa kelas sebelas MA Hidayatul Insan Palangka Raya. Jenis penelitian ini adalah penelitian kuasi-eksperimen khususnya desain pre-test post-test tanpa pengacakan kelompok control dan menggunakan pendekatan kuantitatif untuk menemukan jawaban dari masalah, tehnik pengumpulan data menggunakan tes dan dokumentasi. Sampel penelitian ini adalah kelas XI IPA 1 sebagai kelompok eksperimen yang terdiridari 24 orang dan kelas XI Bahasa sebagai kelompok kontrol yang terdiri dari 24 orang. Sampel ditentukan menggunakan teknik cluster sampling. Kedua kelompok di berikan pre-test sebelum diajarkan menggunakan media. Kemudian, siswa dari kelompok eksperimen diajarkan menggunakan teka-teki silang dengan gambar dan siswa dari kelompok control diajarkan tanpa menggunakan teka-teki silang dengan gambar. Terakhir, penulis memberikan post-test kepada kedua kelompok tersebut.

Penulis menganalisis data dari kelompok eksperimen dan kelompok control menggunakan rumus ttest untuk menguji hipotesis. Hasil dari data menunjukkan bahwatobserved = 4.015 lebih tinggi daripadattable = 2.01 pada tingkat signifikasi 5 % dengan derajat kebebasan (df) = 46. Menunjukkan bahwa alternatif hipotesis (Ha) yang menyatakan bahwa mengajar mengunakan teka-teki silang dengan gambar memberikan pengaruh terhadap nilai menulis siswa kelas sebelas MA Hidayatul Insan Palangka Raya diterima.Sedangkan null hipotesis (Ho) yang menyatakan bahwa mengajar mengunakan teka-teki silang dengan gambar tidak memberikan pengaruh terhadap nilai menulis siswa kelas sebelas MA Hidayatul Insan Palangka Raya ditolak. Ini berarti bahwa teka-teki silang dengan gambar memberikan pengaruh terhadap nilai menulis siswa kelas sebelas MA Hidayatul Insan Palangka Raya

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: Effectiveness; crossword puzzle game with picture; writing descriptive text; media; bahasa Inggris
Subjects: 20 LANGUAGE, COMMUNICATION AND CULTURE > 2001 Communication and Media Studies > 200104 Media Studies
20 LANGUAGE, COMMUNICATION AND CULTURE > 2003 Language Studies > 200302 English Language
Divisions: Fakultas Tarbiyah dan Ilmu Keguruan > Jurusan Pendidikan Bahasa > Program Studi Pendidikan Bahasa Inggris
Depositing User: muchti muchti nurhidaya
Date Deposited: 25 Sep 2017 07:29
Last Modified: 25 Sep 2017 07:33
URI: http://digilib.iain-palangkaraya.ac.id/id/eprint/812

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