The effect of “big city adventure” game media on vocabulary mastery the seventh grade of SMP Nusantara Palangka Raya

Saputra, Boby (2016) The effect of “big city adventure” game media on vocabulary mastery the seventh grade of SMP Nusantara Palangka Raya. Undergraduate thesis, IAIN Palangka Raya.

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Abstract

This study is intended to know are the students at the class VII at SMP Nusantara Palangka Raya taught by using Pc Game Media gain better scores in vocabulary than taught by non Pc Game media. The objective of this study is to know the effect of using Big City Adventure Game Media on vocabulary mastery in writing skills at the seventh students of SMP Nusantara Palangka Raya.

In this study, the researcher applied quantitative approach in collecting the data and the instruments of the study was test. The sample was all of the students at VII in SMP Nusantara Palangka Raya about 12 students. The validity is used content validity and constructs validity and the formula KR-20 is used to measure the reliability of the test. The data were analyzing using t-test.

The result of data analysis showed the result of this study. Before conducting the treatment, the average score of students was 51.167 by level of completeness about 16.67% students who passed and there were 83.33% students who failed. After conducting the treatment, there were significant effects. The average score of students’ achievements was 81by level completeness about 100% students who passed and there were 0% of student failed. Based on the analysis, it could be said that teaching vocabulary by using Pc Game media “BIG CITY ADVENTURE” give significant improvement toward students’ vocabulary.
The result can be seen on the statistical calculation, in which: to= 7.223. Then, it was consulted withttable(tt) whichdbordf = N-1 ordf = 12-1. Significant level 5% at ttable was (tt) = 2.201 and significant level 1% was (tt) = 3.106. So 2.201 < 7.223 > 3.106. It meant towas higher than tt. So, the use of Pc Game media gives significant effect toward the improvement of students’ vocabulary.

Based on the result of data analysis from vocabulary scores which gained by students before and after conducting treatment, there were significantly different (tobserved= 7.223 >ttable 2.201at 5% level of significance). This indicated that teaching vocabulary by using Pc Game media “BIG CITY ADVENTURE” gives significant effect toward the students’ vocabulary. It implicated, if the students were taught vocabulary by using Pc Game media “BIG CITY ADVENTURE”. Therefore, the students’ vocabulary score would be better than without using Pc Game media “BIG CITY ADVENTURE”.

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: Vocabulary; Media; Pc Game “Big City Adventure”; bahasa Inggris
Subjects: 20 LANGUAGE, COMMUNICATION AND CULTURE > 2001 Communication and Media Studies > 200104 Media Studies
20 LANGUAGE, COMMUNICATION AND CULTURE > 2003 Language Studies > 200302 English Language
Divisions: Fakultas Tarbiyah dan Ilmu Keguruan > Jurusan Pendidikan Bahasa > Program Studi Pendidikan Bahasa Inggris
Depositing User: muchti muchti nurhidaya
Date Deposited: 13 Jul 2017 08:16
Last Modified: 13 Jul 2017 08:16
URI: http://digilib.iain-palangkaraya.ac.id/id/eprint/618

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