Pengaruh model discovery learning berbantu media permainan ular tangga materi sistem eksresi terhadap keterampilan proses sains dan hasil belajar peserta didik

Yantiah, Yantiah (2021) Pengaruh model discovery learning berbantu media permainan ular tangga materi sistem eksresi terhadap keterampilan proses sains dan hasil belajar peserta didik. Undergraduate thesis, IAIN Palangka Raya.

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Abstract

Penelitian ini berdasarkan pada hasil observasi yang dilakukan di sekolah SMP Negeri 8 kota Palangkaraya dengan melakukan wawancara salah satu guru IPA pada kelas VIII tentang aplikasi kurikulum diperoleh informasi antara lain: kurangnya keterlibatan peserta didik pada saat proses belajar mengajar berlangsung. Sehingga berupaya memperbaiki metode pembelajaran dengan menerapkan metode diskusi untuk hasil belajar peserta didik. Penelitian ini bertujuan untuk mendeksripsikan keterterapan model discovery learning berbantuan media permainan ular tangga materi sistem ekskresi terhadap keterampilan proses sains dan hasil belajar peserta didik, mengetahui pengaruh model pembelajaran discovery learning berbantu media permainan ular tangga materi sistem ekskresi pada manusia terhadap keterampilan proses sains peserta didik dan mengetahui pengaruh model pembelajaran discovery learning berbantu media permainan ular tangga sistem ekskresi pada manusia terhadap hasil belajar peserta didik kelas VIII SMPN 08 Palangka Raya.

Penelitian ini menggunakan metode kuantitatif desain penelitian menggunakan pretest-pottest control group design. Instrumen yang digunakan adalah soal tes pretest, pottest, soal tes keterampilan proses sains dan lembar observasi keterterapan pembelajaran. Teknik pengambilan sampel dengan menggunakan purpusive sampling.

Hasil Penelitian menunjukkan keterlaksanaan penerapan model pembelajaran model discovery learning berbantuan media permainan ular tangga pada materi sistem ekskresi terhadap keterampilan proses sains dan hasil belajar peserta didik telah terlaksanakan dengan baik. Keterampilan proses sains peserta didik termasuk kriteria baik dilihat dari analisis pencapaian sub indikator keterampilan proses sains dan hasil belajar peserta didik dalam penggunaan model pembelajaran discovery learning berbantu media permainan ular tangga efektif dalam meningkatkan hasil belajar peserta didik.

Abstract

This research is based on the results of observations made at SMPN 8 Palangkaraya City by conducting an interview with one of the science teachers in class VIII about the application of the curriculum. Information obtained includes: lack of involvement of students during the teaching and learning process. So it seeks to improve learning methods by applying discussion methods for student learning outcomes. This study aims to describe the applicability of the discovery learning model assisted by the snake and ladder game media excretion system material on science process skills and student learning outcomes, to determine the effect of discovery learning model assisted by the game media of snake and ladder game, excretion system material in humans on science process skills of students and To know the effect of discovery learning model assisted by the excretion system snake and ladder game media in humans on the learning outcomes of class VIII students of SMPN 08 Palangka Raya.

This study uses a quantitative research design using the pretest-hottest control group design. The instruments used were the pretest, the hottest test questions, the science process skills test questions and the applied learning observation sheet. The sampling technique used purposive sampling.

The results showed that the implementation of the discovery learning model assisted by the snake and ladder game media on the excretion system material on science process skills and student learning outcomes had been carried out well. Science process skills of students include good criteria seen from the analysis of the achievement of sub indicators of science process skills and student learning outcomes in the use of discovery learning models assisted by snake and ladder game media is effective in improving student learning outcomes.

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: Discovery Learning; Proses Sains, Hasil Belajar;Permainan Ular Tangga
Subjects: 13 EDUCATION > 1302 Curriculum and Pedagogy > 130212 Science, Technology and Engineering Curriculum and Pedagogy
13 EDUCATION > 1303 Specialist Studies In Education > 130309 Learning Sciences
Divisions: Fakultas Tarbiyah dan Ilmu Keguruan > Jurusan Pendidikan IPA > Program Studi Pendidikan Biologi
Depositing User: Unnamed user with email daniaty_marina@yahoo.com
Date Deposited: 19 May 2023 04:31
Last Modified: 11 Dec 2023 00:37
URI: http://digilib.iain-palangkaraya.ac.id/id/eprint/4727

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