The Effectiveness of Jumbled Letters Game on The Vocabulary Achievement Scores of Third Grade Students of SDN-VIII Menteng Palangka Raya

Heri, Santoso (2014) The Effectiveness of Jumbled Letters Game on The Vocabulary Achievement Scores of Third Grade Students of SDN-VIII Menteng Palangka Raya. Undergraduate thesis, IAIN Palangka Raya.

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Abstract

The main purpose of the study is to measure the Effectiveness of Jumbled Letters Game onthe Vocabulary Achievement Scores of Third Grade Students of SDN-VIII Menteng Palangka Raya. The study was quasi-experimental especially non-randomized control group, pre-test post test design and the writer used quantitative approach in finding out the answer of the problem of the study. There were two classes becoming sample of the study namely III-A as the experiment group and III-B as the control group with the total number of the students were 64 students. Both group were given pre-test by the writer. Then, the students of experiment group was taught by using Jumbled Letters Game and control group was taught without using Jumbled Letters Game. Finally, the writer gave post test to both groups.
To test the hypothesis of the study, the writer used t-test statistical calculation. Based on the result of hypothesis test calculation, it was found that the value of tobserved was greater than the value of ttable at 1% and 5% significance level or 2.000 <8.873 > 2.660. It meant that Ha was accepted and Ho was rejected.The writer also applied SPSS 17.0 program to calculate t-test in testing the hypothesis of the study. The result of the t-test using SPSS 17.0 was used to support the manual calculation of the t-test.The interpretation of the result of t-test using SPSS 17.0 program, it was found that the value of tobserved was greater than the value of ttable at 1% and 5% significance level or 2.000 <8.922> 2.660. It meant that Ha was accepted and Ho was rejected.
The findings of the study based on the result of manual calculation and SPSS 17.0 program calculation could be interpreted that the alternative hypothesis stating that the jumbled letters game will give effect on the vocabulary achievementscores of third grade students of SDN-VIII Menteng Palangka Raya was accepted and null hypothesis stating that the jumbled letters game will not give effect on the vocabulary achievementscores of third grade students of SDN-VIII Menteng Palangka Raya was rejected. It meant that the jumbled letters game give effect on the vocabulary achievementscores of third grade students of SDN-VIII Menteng Palangka Raya.

indonesia
Tujuan utama dari penelitian ini adalah untuk mengukur efektifitas dari permainan acak kataterhadap nilai kosa kata siswa kelas tiga di SDN-VIII Menteng Palangka Raya. Penelitian ini adalah kuasi-eksperimen terutama kelompok kontrol non-acak, pre-test post test desain dan penulis menggunakan pendekatan kuantitatif dalam mencari tahu jawaban dari masalah penelitian. Ada dua kelas yang menjadi sampel penelitian yaitu kelas III-A sebagai kelompok eksperimen dan kelas III-B sebagai kelompok kontrol dengan jumlah siswa adalah 64 siswa. Kedua kelompok diberi pre-test oleh penulis. Kemudian, siswa dari kelompok eksperimen diajarkan dengan menggunakan permainan acak kata dan kelompok kontrol diajarkan tanpa menggunakan permainan acak kata. Akhirnya, penulis memberikan post test untuk kedua kelompok.
Untuk menguji hipotesis penelitian, penulis menggunakan perhitungan statistik t-test . Berdasarkan hasil perhitungan uji hipotesis, diketahui bahwa nilai t-hitung lebih besar dari nilai t-tabel sebesar 1% dan tingkat signifikansi 5% atau 2.000 < 8.873 > 2.660. Ini berarti bahwa Ha diterima dan Ho ditolak. Penulis juga menggunakan SPSS 17.0 program untuk menghitung t-test dalam pengujian hipotesis penelitian. Hasil perhitungan t-test dengan menggunakan SPSS 17.0 digunakan untuk mendukung perhitungan manual darit-test. Interpretasi dari hasil t-test menggunakan program SPSS 17.0 program, ditemukan bahwa nilai t-hitung lebih besar dari nilai t-tabel sebesar 1% dan tingkat signifikansi 5% atau 2.000 < 8,922 > 2,660. Ini berarti bahwa Ha diterima dan Ho ditolak.
Temuan dari penelitian yang didasarkan pada hasil perhitungan manual dan SPSS 17.0 program ini dapat diartikan bahwa hipotesis alternatif yang menyatakan bahwa permainan acak kata akan memberikan efek pada nilai kosa kata siswa kelas tiga di SDN-VIII Menteng Palangka Raya adalah diterima dan nihil hipotesis yang menyatakan bahwa permainan acak kata tidak akan memberikan efek pada nilai kosa kata siswa kelas tiga di SDN-VIII Menteng Palangka Rayaadalah ditolak. Ini berarti bahwa permainan acak kata memberikan pengaruh pada nilai kosa kata siswa kelas tiga di SDN-VIII Menteng Palangka Raya.

Item Type: Thesis (Undergraduate)
Subjects: 13 EDUCATION > 1302 Curriculum and Pedagogy > 130204 English and Literacy Curriculum and Pedagogy (excl. LOTE, ESL and TESOL)
20 LANGUAGE, COMMUNICATION AND CULTURE > 2003 Language Studies > 200302 English Language
Divisions: Fakultas Tarbiyah dan Ilmu Keguruan > Jurusan Pendidikan Bahasa > Program Studi Pendidikan Bahasa Inggris
Depositing User: usman usman usman
Date Deposited: 03 Jan 2017 07:56
Last Modified: 03 Jan 2017 07:56
URI: http://digilib.iain-palangkaraya.ac.id/id/eprint/329

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